Fast Surface Reconstruction: Delaunay2.5D
Filed under: Algorithms, Computational Geometry, Graphics
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Can a surface reconstructor be faster than a 2D mesher?
It is coming soon the Delaunay2.5D algorithm a new fast surface reconstructor. It is currently in a prototype state, still have to code pre-processor and post-processor parts. I will include it in my thesis.
This algorithm can deal with millions of points in a matter of a few second, it is basically faster than a 2d delaunay triangulation. For this reason I am also thinking about extend it to 2D and 3D triangulations.
More infos about the algorithm performances and how does it work will be given in future. At the time I only have this video demostration and a demo version.I was impatient to publish something about it
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Delaunay2_5D has been released here.
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